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Variants

Utilize the Unreal Editor's Variant Management UI to activate and manage Variants in your project. To enable this UI, it is necessary first turn on the Variant Manager Plugin enabled. Once you've done that you'll be able to see the Variant Management panel, which is divided into four columns. The left-hand column houses an alphabetical list of Actors. Drag the Actor to the Variant in the left-hand column to bind it. To unbind an Actor click on it in the list and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. If you click on a property, you'll see its saved value. You can also record the current value by pressing the right-hand side button. Variant will alter the value it has recorded and save the updated value for the property. The Level Viewport value won't be affected however the project will be saved. The Variant will then be able to call the functions that are exposed by the bound Actor when the Variant is activated.

The Variant Manager can capture properties that Blueprints expose, unlike the previous Variant Manager. These properties can be automatically linked to Actors. It is also possible to bind the properties of your actors to Variants. If the Variant is turned on the property's captured value will match the Variant's value. If the Variant is off the property's values that are captured won't be changed.

You'll also look at the constraints for the Variant that you are currently working on in the Values panel. For instance, if you're current Variant is set to 150 BOM, you'll notice that the car's model has 150% BOM. You can use this information in your user interfaces. You can also switch between various trim options available to the Variant.

As with other components in Unreal Variants are able to be edited and added to your project. Once you have created the Variant, you can bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant or change the Actor's properties. If you're designing an interface, you can use thumbnail images to showcase the different Variants that you're working with.


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Last-modified: 2024-04-27 (土) 08:44:12 (10d)