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Variants

Use the Variant Management UI in order to activate and manage Variants in your project. To enable this UI, you need to first have the Variant Manager Plugin installed. Once you've enabled it you'll be able to be able to see the Variant Manager panel which is divided into four columns. On the left-hand column there's a list of Actors. To connect an Actor to a Variant, simply drag the Actor to the Variant on the left column. To unbind an Actor simply right-click it in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. If you click on a property you'll see its saved value. The right-hand side button lets you to save the current value. Variant will modify the value recorded and save the updated value for the property. The value will not change in the Level Viewport, but it will be saved in your project. When the Variant is activated the Variant will be in a position to call the functions available to the bound Actor.

Unlike the previous Variant Manager unlike the previous Variant Manager, the Variant Manager can be able to capture properties that are revealed by Blueprints. These properties can be automatically bound to Actors. It is also possible to bind the properties of your actors to Variants. If the Variant is active the property's value of capture will be identical to the value of the Variant. If the Variant is off the property's captured values won't get updated.

You'll also look at the constraints for the Variant you're currently working on in the Values panel. For example, if your current Variant is set to 150 BOM, you'll notice that the car's model is also 150 percent BOM. This information can be used in your user interfaces. You can also switch between the various trim options available to the Variant.

Variants, just like other components in Unreal can be edited and incorporated into your project. Once you've created the Variant, bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant, or to modify the properties of the actor. To display the Variants within your interface, you can use thumbnail pictures.


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Last-modified: 2024-04-28 (日) 12:50:30 (13d)