How to Enable a Demo Slot

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Variants

You can activate and manage Variants within your project by using the Unreal Editor's Variant Manager UI. To enable this UI, it is necessary to first enable the Variant Manager Plugin enabled. Once you have activated the Variant Manager plugin and you'll see the Variant Management panel. It is divided into four columns. The left-hand column houses a list with Actors. To bind an Actor to a Variant, simply drag the Actor to the Variant in the left column. To debind an Actor click on it in the list and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. If you click on a property, you'll see its saved value. You can also save the current value by clicking the right-hand icon. If you change the value the Variant will update the captured value and record the new value for the property. The Level Viewport value won't be affected but the project will be saved. The Variant will then be able to call the functions that are exposed by the bound Actor when the Variant activates.

Unlike the previous Variant Manager however, the Variant Manager is able to record properties that are revealed by Blueprints. These properties are then automatically bound to Actors. You can also bind the properties of your Actors to Variants. If the Variant is set to on the property's captured value will be matched to the Variant's. If https://www.holmestrail.org/ is off, the property's recorded values won't be changed.

You'll also look at the constraints for the Variant that you are currently working on in the Values panel. If your Variant is set to 150 percent BOM, for instance you'll see that the car's model has been set to 150%. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.

Variants, like the other components in Unreal can be edited and integrated into your project. Once you've created the Variant and tied it to an Actor, you can use the Variant Manager to activate the Variant and modify the properties of the Actor. If you're creating an interface you can use thumbnail images to showcase the different Variants that you're working with.


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Last-modified: 2024-04-28 (日) 06:47:32 (12d)