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img width="428" src="https://www.holmestrail.org/img/vs20olympgate.webp">
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Variants

Use the Variant Management UI to enable and manage Variants in your project. To enable this UI, you need to first enable the Variant Manager plugin enabled. After you have activated the Variant Manager plugin you will be able to see the Variant Management panel. It is divided into four columns. In the left column, there's a list of Actors. To tie an Actor to a Variant, simply drag the Actor to the Variant in the left column. To unbind an Actor simply right-click it in the list and select Unbind from the context menu.

On the right-hand column, you'll see the Values Panel. Click on a property to view its saved value. You can also record the current value by clicking the right-hand button. Variant will alter the value it has recorded and save the updated value for the property. The Level Viewport value won't be affected, but the project will be saved. The Variant will then be able call the functions that are exposed by the bound Actor when the Variant activates.

The Variant Manager can record the properties that Blueprints expose unlike the previous Variant Manager. These properties can be automatically linked to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is turned on the property's value is captured, it will be matched to the Variant's. If the Variant is off, the property's captured value won't be updated.

In the Values panel, you'll also see the constraints of the Variant you're currently working on. For instance, if you're current Variant is set to 150% BOM, you'll see that the car's model is 150% BOM. You can incorporate this information in your user interfaces. You can also toggle between different trim options for the Variant.

As with other components of Unreal, Variants can be modified and added to your project. After you've created the Variant, you can bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant, or to modify the properties of the actor. If you're developing an interface you can make use of thumbnail images to showcase the different Variants you're working with.


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Last-modified: 2024-04-27 (土) 19:33:08 (12d)