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Variants

You can activate and manage Variants within your project with the help of the Unreal Editor's Variant Manager UI. First, ensure that you have the Variant Manager plugin turned on to enable this UI. After you have enabled the Variant Manager Plugin you will be able to see the Variant Management panel. It is divided into four columns. The left-hand column has an alphabetical list of Actors. Drag the Actor to the Variant in left-hand column and bind it. To remove an Actor, right-click it in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property and you'll be able to see its saved value. The right-hand tab allows you to save the current value. Variant will alter the value it has recorded and save the updated value for the property. The Level Viewport value won't be affected however the project will be saved. The Variant will then be able call the functions that are exposed by the bound Actor when the Variant activates.

As opposed to the prior Variant Manager unlike the previous Variant Manager, the Variant Manager is able to record properties that are exposed by Blueprints. These properties can then be automatically bound to Actors. You can also associate your Actors' properties to Variants. If the Variant is active the property's value of capture will be the same as the value of the Variant. If the Variant is off, the property's values that are captured won't be updated.

You'll also be able view the constraints for the Variant you're currently working on in the Values panel. If your Variant is set at 150% BOM, for example you'll see that the car's model has been set to 150 percent. This information can be used to enhance your user interfaces. You can also choose between the various trim options of the Variant.

Variants, as with other components in Unreal can be edited and added into your project. Once you've created the Variant and linked it to an Actor it is possible to utilize the Variant Manager to activate the Variant and modify the properties of the Actor. If you're designing an interface you can make use of thumbnail images to display the various Variants you're working with.


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Last-modified: 2024-04-27 (土) 10:52:45 (12d)